[Raid Times and Requirements]

Monday - Thursday 8-11pm server time.

 


We will be focused on 25 man content (Heroic Raids) during our scheduled raid nights. You are expected to have your main ready to raid at anytime during those nights. Invites will go out at 7:30pm and the raid will begin at 8:00pm.


Raid spots will be based on the required group make up for the individual encounters.

Raiders are expected to make at least 3 of the 4 Scheduled nights. You will be expected to bring all comsumables required and come fully repaired.

You may be asked to sit at anytime or asked to join the raid at anytime, it is completely the raid leader's decision.

Those who are picked to sit MUST remain on ventrilo and in the raid group.


PuGs are available to anyone as long as it is not a farmed/progression instance.  Currently 10 mans, 25naxx, 25malygos and 25OS are pugable.  We will most likely have these raids setup for off days in guild if you don't wish to pug.

[Required Addons]

-Deadly Boss Mods.
-Omen.
-Ventrilo. (Must at least be able to listen.)


[Loot Distribution and DKP]

Points are earned by attending raids.  There will be a possible 35 points earned each raid night.

The first 5 bonus points can be earned by being early and finishing the entire raid night(raiding til the RL calls the raid).  That means being outside the raid instance scheduled for that night between 7:30pm and 7:50pm.  Anyone who logs on, isn't at the required instance or is afk and not in the raid after 7:50 will not be put on the list for the bonus points.  Lastly, if you were early but leave the raid before the raid leader has called the raid you will not be eligible for the bonus points.

The rest of the points can be earned by participating in the raid or sitting outside the instance waiting.  10 points will be given out per hour you are with the raid.

This system will have a decay of 50% every 4 weeks.


All loot will be given out purely based on dkp with only one exception.  Loot will be given to a raider over a recruit no matter how much dkp is involved.  Ex. Baine has 200 dkp and bids and (New guy) has 250 dkp and bids... Baine would recieve the loot based on superior rank.

Early/Finish = 5dkp

Each hour spent raiding/sitting (Full raid) = 10dkp

Total each raid night = 35dkp

 

All items now have a category they have been placed in.  Each of these categories contain different set prices for items.  As of this moment they are as follows:

Weapons:

- Legendary Weapons = 300dkp (When you obtain your first shard the full 300 dkp will be charged)

- Primary Weapons(2H, MH, 1H, Ranged weapons for hunters only) = 140dkp    (Some exceptions will apply to 1H/2H weapons as well as hunter melee weapons)**

- Secondary Weapons(Off hands, Shields, 1H, etc) = 70dkp

- Extra Weapons/Items(Sigils, Totems, Relics, ranged, throwing, wands, etc) = 35dkp

Tier Tokens:

- Tokens = 105dkp

- Trophy of the Crusade = 70dkp

Non-Tier Items:

- Chests, Shoulders, Helms, Boots, Gloves, Belts, Wrists and Pants = 70dkp

Acessories:

- Cloaks = 70dkp

- Quest items (Boss drops that give a quest for items ex. Key to the Focusing Iris) = 70dkp

- Necks and Rings = 70dkp

- Trinkets = 90dkp

Patterns:

- BoE patterns that make BoP items = 35dkp

- BoP patterns that make BoE items = Loot Council (Officer Choice)

Gems:

- All gems = TBA

Crafting materials: (Highest DKP has priority)  Orbs are not available to recruits.

-  Abyss Crystals = 1dkp

-  Crusader Orbs = 5dkp

Off spec items:

- Any item = Loot Council (Officer Choice)

** As hunters do not use melee weapons as their primary weapon the dkp value for those weapons will be set to secondary weapon costs.  1H/2H weapons used in the off hand will have their dkp value set to secondary weapons costs as well.